During the majority of the game, there is a spirit guide that prevents players from getting lost. In general, players can expect to be travelling from point A to point B, finding keys, and fighting ghosts. This was heart-racing at first but repetitious a few hours in.Ĭomparatively, Maiden of Black Water is extremely linear, largely due to the short episode lengths. The gimmick brought me back to early Resident Evil games, watching doors open slowly with each room. Chances are random and slim, increasing if the player is wet. It can be dodged with proper timing and shaken off if grabbed. Speaking of scares, there is now a chance to be attacked upon picking up items. Save for making 180-degree turns, the change works well - and if anything, Maiden of Black Water is almost scarier purely because you can’t see what’s behind you. Although I’m personally fond of fixed camera angles, this game uses an over-the-shoulder perspective. Image Credit – Koei Tecmo “If anything, Maiden of Black Water is almost scarier purely because you can’t see what’s behind you.”Įxploration is where Maiden of Black Water differs from its predecessors. Unfortunately, these embers are somewhat rare, and getting tainted is somewhat easy. Much like poison, the player’s health will rapidly decrease until defeating the enemy or by using a purifying ember. When the gauge is full, certain ghosts can inflict a tainted status. The more players interact with water, not only do outfits become increasingly see-through, but there’s also a higher chance to be attacked by hostile spirits. Players who normally have difficulties with trick shots will find this addition incredibly handy.Īnother new mechanic is the wetness gauge (terrible name). Furthermore, ghosts will drop spirit ‘fragments’ when having their picture taken enough of these in a photo triggers a critical attack, similar to fatal frames. Combat is fluid and less clunky in this title there’s even a lock-on feature, making chasing the undead easier than ever. Letting enemies close means high-damage ‘fatal frame’ shots and consecutive snaps mean satisfying combos. Players must capture pictures of ghosts to defeat them, but it’s not as simple as just pointing and clicking. Image Credit – Koei Tecmo “Players must capture pictures of ghosts to defeat them, but it’s not as simple as just pointing and clicking.”Īs always, the Camera Obscura is the weapon of choice in Fatal Frame. But there’s one thing they share in common: the maiden of the black water wants them dead. Yuri Kozukata, Miu Hinasaku, Ren Hojo: three separate souls all venture towards the ominous mountain for different reasons. After the sun sets, the mountain calls out to the miserable, luring them to commit suicide in the shadow springs. Once sacred land, the hauntingly beautiful Mt.
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